- Players
-
2 to 3
- Genre
-
medieval fantasy
- Tone
-
silly
- Time
-
short, less than 1 hour
Raiding the Creepy Crypt
GM Info Controls
Conceal GM info?
Introduction#
This is a quick one-shot adventure to help new GMs and players get familiar with gameplay and the Core Rules.
This adventure is particularly well suited for new players as it:
-
Introduces how Vital Characteristics (VCs) are used.
-
Introduces various roll types.
Note that while PC genders are specified, they can be changed if desired by the player.
Rumors of Treasure#
A party of adventurers arrive in town fresh off their latest adventure. They hear news of a recently discovered crypt nearby. Rumor has it the crypt holds a vast treasure within. After some preparations, the party heads off to explore the crypt.
Characters#
Scallion#
PC, human female, Digital Character Sheet A young wizard wielding onion-based magic. Wears robes that seem just a bit too big.
Possessions:
-
Onion staff (1d6 ranged damage)
Vigor — Intelligence ♥ — Technique ♥ — Agility — Luck — Spirit ♥
Nines#
PC, human male, Digital Character Sheet A thief who always dresses impeccably. He only has nine fingers but doesn’t like talking about it.
Possessions:
-
Dagger x6 (1d6 melee damage, can be thrown for ranged damage)
Vigor — Intelligence — Technique ♥ — Agility ♥ — Luck ♥ — Spirit
Thunk#
PC, human male, Digital Character Sheet Alleged to have once been an intellectual, he now prefers brute strength to sharp wit.
Possessions:
-
War hammer (2d6 melee damage)
Vigor ♥♥ — Intelligence — Technique ♥ — Agility — Luck — Spirit
Items#
Health Potion#
Item Adventuring is dangerous business but this potion will keep you going when the going gets tough! The health potion has the following effects:
-
If the character has taken Damage but is not Out of Action, all lost VPs are recovered. This is a free action during Initiative.
-
If the character is Out of Action but still alive, another character must apply the potion. This is a full action during Initiative. The target character then makes a Vigor TN3 roll and recovers two lost VPs if successful otherwise only one VP is recovered.
Reference#
This section provides quick reference material that can be used during gameplay.
Acronyms#
The following are commonly used acronyms:
-
d6 - Six-Sided Dice
-
TN - Target Number
-
GM - Game Master
-
PC - Player Character
-
NPC - Non-Player Character
-
VC - Vital Characteristic
-
VP - Vital Point ♥
Mini-Reference#
The following is an excerpt from the Mini-Reference:
-
Vital Characteristics (VITALS):
-
Vigor - Physical strength/toughness
-
Intelligence - Mental speed/precision
-
Technique - Trained specialization
-
Agility - Physical speed/precision
-
Luck - Chance and good fortune
-
Spirit - Mental strength/toughness
-
-
VC Dice - One d6 in each VC plus additional d6 for each VP ♥ assigned to that VC. Use highest single die result for rolls. If a die lands on 6, roll it again and add to current total for that die.
-
Actions - Roll requested VC dice against Target Number (TN), ≥ passes. If target is willing character or not a character, GM picks TN. If target is unwilling character, acting character rolls to set TN, then target character rolls against TN to negate action.
-
Damage - TN is target’s current VPs+1. If weapon/ability has multiple damage dice, treat each separately. Lose VP ♥ if hit.
-
Initiative - Single d6 decides turn order each round, 6 is first. PCs go before NPCs on ties. Each character gets movement and one full action on their turn. GM may allow free actions. Characters may wait on their turn and act later in the round.
-
Chase/Race - Initiative where each character rolls to determine changes in distance at start of round. Turn order is based on distance to target, 6 (far) to 1 (near). Waiting is not allowed.
Roll Type#
The following table summarizes roll types:
Roll Type |
To Establish TN |
Roll Against TN |
Meet or Exceed TN? |
Less Than TN? |
GM establishes based on appeal details. |
Acting character rolls Luck VC dice. |
Appeal succeeds. |
Appeal fails. |
|
GM establishes based on difficulty. |
Acting character rolls requested VC dice. |
Action succeeds. |
Action fails. |
|
Acting character rolls requested VC dice. |
Target character rolls requested VC dice. |
Effect on target character fails. |
Effect on target character succeeds. |
|
Attacking character rolls attack dice. |
Target character rolls defense dice. |
Attack misses. |
Attack hits, roll Damage. |
|
Target’s current VPs plus one. |
Attacker rolls damage dice, treat each die separately. |
Damage taken, each die causes target to lose one VP ♥. |
No damage taken. |
TN Roll Probability#
The following table summarizes the percentage chance of a roll succeeding with a given TN and number of d6:
1d6 |
2d6 |
3d6 |
4d6 |
5d6 |
|
TN2 |
83 |
97 |
99 |
99 |
99 |
TN3 |
66 |
88 |
96 |
98 |
99 |
TN4 |
50 |
75 |
87 |
93 |
96 |
TN5 |
33 |
55 |
70 |
80 |
86 |
TN6|7 |
16 |
30 |
42 |
51 |
59 |
TN8 |
13 |
25 |
36 |
45 |
52 |
TN9 |
11 |
20 |
29 |
37 |
44 |
TN10 |
8 |
15 |
22 |
29 |
35 |
TN16 |
1 |
2 |
4 |
5 |
6 |
TN22 |
<1 |
<1 |
<1 |
<1 |
1 |
Opposed Roll Probability#
The following table summarizes the percentage chance of an acting character succeeding with a given number of dice during an opposed roll against a target with a given number of dice:
Acting→ |
1d6 |
2d6 |
3d6 |
4d6 |
5d6 |
1d6 |
42 |
60 |
69 |
74 |
78 |
2d6 |
27 |
42 |
52 |
60 |
65 |
3d6 |
20 |
33 |
42 |
50 |
55 |
4d6 |
15 |
27 |
36 |
43 |
48 |
5d6 |
13 |
23 |
31 |
38 |
43 |